World Models: A Survey
A living, verified survey of world models — every factual claim is checked against primary sources before it ships, and sections still being verified say so.
- 01What is a world model?
Definition, cognitive-science roots, and the 2018 revival that named the modern field.
- 02A taxonomy of world models
How the survey literature organizes the field, and the six-branch map this site uses.
- 03Latent prediction: the JEPA family
LeCun's bet that world models should predict abstract representations, not pixels — I-JEPA to V-JEPA 2-AC.
- 04Video-generative world models
Sora's 'world simulator' claim, its verified limits, and Genie's interactive turn.
- 053D & spatial world modelspartial
Persistent space instead of fleeting video: World Labs' Marble and the 3DGS generation line.
- 06Agents & robotics: world models for control
The Dreamer lineage, and Cosmos 3 — the omnimodal convergence point.
- 07Game & simulation world models
Playable neural environments: GameNGen, Muse/WHAM, DIAMOND, Oasis, Matrix-Game — and what they cost to train.
- 08Driving world models
GAIA, Vista, and the Waymo–Genie convergence: world models as the simulator for autonomy.
- 09The debates
Pixels vs. latents, world models vs. LLMs — the arguments that organize the field.
- 10Evaluating world models
Physics-IQ, WorldScore, WorldArena — and why visual realism tells you nothing about physics.
- 11Open problems
Compounding errors, sim-to-real, fragmented evaluation — and where a small lab can contribute.
- 12Companies & labspartial
Who is building world models, who is funding them, and what actually shipped — with every figure attributed.