World Models: A Survey

A living, verified survey of world models — every factual claim is checked against primary sources before it ships, and sections still being verified say so.

  1. 01What is a world model?

    Definition, cognitive-science roots, and the 2018 revival that named the modern field.

  2. 02A taxonomy of world models

    How the survey literature organizes the field, and the six-branch map this site uses.

  3. 03Latent prediction: the JEPA family

    LeCun's bet that world models should predict abstract representations, not pixels — I-JEPA to V-JEPA 2-AC.

  4. 04Video-generative world models

    Sora's 'world simulator' claim, its verified limits, and Genie's interactive turn.

  5. 053D & spatial world modelspartial

    Persistent space instead of fleeting video: World Labs' Marble and the 3DGS generation line.

  6. 06Agents & robotics: world models for control

    The Dreamer lineage, and Cosmos 3 — the omnimodal convergence point.

  7. 07Game & simulation world models

    Playable neural environments: GameNGen, Muse/WHAM, DIAMOND, Oasis, Matrix-Game — and what they cost to train.

  8. 08Driving world models

    GAIA, Vista, and the Waymo–Genie convergence: world models as the simulator for autonomy.

  9. 09The debates

    Pixels vs. latents, world models vs. LLMs — the arguments that organize the field.

  10. 10Evaluating world models

    Physics-IQ, WorldScore, WorldArena — and why visual realism tells you nothing about physics.

  11. 11Open problems

    Compounding errors, sim-to-real, fragmented evaluation — and where a small lab can contribute.

  12. 12Companies & labspartial

    Who is building world models, who is funding them, and what actually shipped — with every figure attributed.