Open-weight world models

Every downloadable world model we have verified: weights actually downloadable, license as stated on the model card, checked 2026-07-18.

ModelOrgParamsLicenseBranchModality
Cosmos3-SuperNVIDIA64BOpenMDW-1.1Agents & roboticsOmnimodal in/out: text, image, video, audio, action
Cosmos3-NanoNVIDIA16BOpenMDW-1.1Agents & roboticsOmnimodal in/out
Cosmos3-Super-Text2Image / -Image2VideoNVIDIA64BOpenMDW-1.1Video-generativetext→image / image→video
Cosmos3-Nano-Policy-DROIDNVIDIA16BOpenMDW-1.1Agents & roboticsVision-language → robot actions
V-JEPA 2Meta FAIR0.3B–1B (8 checkpoints)MITLatent predictionVideo → latent representations (no pixel generation)
Oasis 500MDecart + Etched~500MMITGame / simulationKeyboard/mouse actions → Minecraft gameplay video
DIAMONDAlonso et al. (U. Geneva / Edinburgh)381M (CS:GO); Atari agentsMIT (code; HF weights untagged)Game / simulationActions → playable Atari / CS:GO gameplay (diffusion world model)
WHAM (Muse) 200M / 1.6BMicrosoft Research200M / 1.6BMicrosoft Research License (research-only, NOT open source)Game / simulationBleeding Edge gameplay: frames + controller actions → gameplay continuation
Matrix-Game 1.0Skywork17BMITGame / simulationImage + keyboard/mouse → Minecraft world video
Matrix-Game 2.0Skywork1.8BMITGame / simulationImage + frame-level actions → real-time 25 FPS streaming video
VistaOpenDriveLabSVD fine-tune (size not verified)Apache-2.0DrivingDriving video + actions (steering, speed, trajectory, goal) → future driving video
DreamerV3Google DeepMind (Hafner)code + configs S–XLMITAgents & roboticsPixels + actions → control (RSSM world model)

Notes

In verification: Large World Model (LWM), Hunyuan-GameCraft, Decart Mirage, and the Genie open reproductions. Entries are added only after the weights, license, and claims check out. Note the license column carefully — "downloadable" and "open source" are not the same thing (see WHAM).